Game Development, Portfolio and Community

Here you’ll find a selection of projects I’ve worked on, showcasing my experience with gameplay programming, AI systems, multiplayer features, and performance optimization using Unity. These projects reflect my work on both personal and professional games across different platforms. In addition to development, I create Unity tutorials and game dev content on YouTube for a community of over 14,000 subscribers.

Projects

Castle Trap (Google Play)

Hyper-casual 2D platformer. Jump, climb, and dodge traps in fast-paced levels. Released on Google Play.

Match & Slash

Match-3, turn-based roguelike. Combine tiles, upgrade units, and defeat enemy waves and bosses.

Monster Tactics

3D tactical RPG. Control monster squads in turn-based battles with strategy and positioning. (WIP)

Bloomguard

Defend the crystals and survive as many nights as you can. Plant and harvest seeds by day and fight at night.

Multiplayer Tanks

Online multiplayer tank shooter. Features matchmaking, team battles, and player-hosted sessions with dedicated servers.

3D Showcase

Collection of 3D prototypes focused on game feel, VFX, and post-processing using Unity 6.

Dooroseum

Top-down action shooter. Fight through waves of door-shaped enemies in a deadly coliseum.

Space Diver

Hyper-casual descent game. Navigate a space cave full of enemies and hidden treasures.

Heart Of Oak

2D roguelike adventure. Play as a forest guardian on a quest to recover ancient treasure.

Arkanoid (Clone)

One-week Arkanoid clone. A short prototype focused on physics and arcade-style gameplay.

Game Feel URP

Prototype to experiment with Unity URP and gameplay feedback enhancements.

Get In Touch

If you're interested in my work, feel free to reach out to me via my LinkedIn profile or by sending me an email.